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COPPERLIGHT

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Solo Level Design Document

Layout for a 2D Puzzle platformer centered around light-based mechanics. 

This serves as a tutorial level, quickly teaching a player with the different game mechanics through playing.

Overview

Learning Basics

The first lantern starts lit, lighting the scene and showing the player they can exist in that state.

Chains can be swung on. Interacting with a chain will transfer momentum automatically, teaching swinging.

Since the player is learning, there is a ramp allowing them to try again without consequence.

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