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As a narrative game designer focusing on characters and world integration, I make impactful stories where the narrative and level design fit into a singular experience.

Worldbuilding

Lore and mythology for a narrative-heavy turn-based rogue-lite

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Game Writing

Character profiles, dialogue, barks, and item descriptions

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Do you care more about your party members, or what they can do for you?

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The Sands
Tabletop RPG

Role: Writer, Designer, Dungeon Master

 

Wrote, design, and ran a campaign in a distinct world where the conflicts, magic system, and worldbuilding were seamlessly intertwined.

Once Upon A ___
Word-Based Puzzle Platformer

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A narrative-focused puzzle platformer where the words of the story serve as the surface you walk on. Play as a young Prince trying to rescue your sister from a terrifying dragon while coming to recognize that the stories you're telling yourself may not be true.

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Solo work on a level design mock-up for a 2d puzzle platformer.

 

Rich environmental design with a focus on teaching the player game mechanics through intuitive understanding.

Banished
Text-Based Role-Playing Game

Wrote characters, world, and dialogue for a text-based role-player game about being banished to a realm full of villains

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Figure out who to trust... and who to betray

Aliens Want our Mascot?!
MassDigi: Tower Defense

Role: Producer, Game Writer

 

Continued development on a published tower defense mobile game about high school students protecting their mascot from aliens.

Development of a narrative-based side-scroller adventure game about college students dealing with physical and mental hardships.

Development of a narrative-based side-scroller adventure game about college students dealing with physical and mental hardships.

Banished_

Continuing development of a text-based adventure game

Projects-In-Progress

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All Art credited to Angie Baird
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